

- #Nhl 2009 pc mods mod
- #Nhl 2009 pc mods mods
- #Nhl 2009 pc mods code
- #Nhl 2009 pc mods ps3
- #Nhl 2009 pc mods series
EA managed to alienate the modders from the series by making everything a mess to deal with when you can't even roster share. This is one reason why I never even bought a console from the new generation myself. The EA Hockey series has gone the opposite direction. A couple years later they brought the WWE title to the PC which I doubt would have happened if not 2K decided to embrace the modding community that was growing for the JTAG 360 market. Tekken57 worked for years updating his x-packer tool. Many many years later I actually created the FIRST out of game roster editor for the WWE series with svredit for SVR2010. I was a firepro fan very much due to the editing possibilities ingame and originally inspired by the early NHL editors wondered for years why there was no editor for any decent wrestling games. I think it was the first FIFA editor I came in contact with. Then there was the editor for FIFARTWC98 I think by a guy called Chau Le. The first sports games that were modded were the NHL games with tools like NHLinfo.
#Nhl 2009 pc mods mods
I believe that WWE was brought to PC due to the mods getting so popular. PES and WWE games were modded while they were console exclusive.

I a few people on board already and once I know what we can do my site and Facebook group can go live.
#Nhl 2009 pc mods code
It's a shame someone cannot write new AI code for NHL 2009. Just think how good NHL 21 could be with PC modders editing the AI files, adding graphics and fixing stuff EA seem to miss every year.ĭJ Neo has shown what one guy can do with a fairly modern game. If we can make a good hockey game playable on PC then EA might actually think to bring NHL back to us. Just imagine if we could edit teams, add player photos and adjust the stats and NHL records to reflect modern day? We could efficiently have a 2020-2021 season NHL2K10 that supports 4 player coop through Parsec on PC. The challenge at the moment is breaking down the files which is going on at the moment.
#Nhl 2009 pc mods mod
The guys I have looking into this seem to think we can mod assets like graphics without too much issue.

I've no idea if we could mod the game files and get it working on a Playstation but I'd like to try even a PC playable mod would be good. A few slider tweaks and you have a good sim game.Įven if we can only get modern teams and rosters in the game with updated photos I think we'll have something. The issue is NHL 2004 is old now and honesty its a great game but it has limitations, 2K10 is by no means perfect but against NHL 21 it stands up so well I think its a good basis for a mod. NHL 2004 Rebuilt 19/20 and 2KHS are very good mods too and show the potential.
#Nhl 2009 pc mods ps3
I can play NHL2K10 with friends using Parsec and a PS3 emulator. I do enjoy NHL 21 on my Xbox but I cannot play it with my friends as they dont own a console. I've never really come across mods for console games but I know they exist.įifa has a massive modding community on PC who have done great work for years I'd love to do something like this for ice hockey games. So I think the main issue is NHL has become console exclusive and modders are PC players for the large part. As it is just changing them in place is the simplest solution. If the pointers to the strings were located within the save file they could be reassigned aswell. Louis but this can be solved by reserving that space for the teams and repointing the player names to other space. The only thing is that some strings are reused as player names, for example Dallas and St.

This game has a list of strings in the save file and the team names are there. I know 2k works different with separate files but anyway the possibility to combine ingame with external editing can save dev/research time. You wanted to be able to continue your save with settings etc. When I made an editor for SVR10 base files for example the need to completely reset the save whenever you wanted to add a new character was a bad consequence. Using save data you can combine ingame editing with external editing and more. I had the opinion that concentrating on base files was better but when it comes to roster info I changed my mind. There would/has to be a standard/default file that should contain all the team data otherwise you couldn't be able to do a complete game reset, I mean its possible this is dumped into a roster file but from my experience Fifa editing the roster files are normally created against a profile using a template. So have you been able to change a team name via a roster file edit? I think its highly unlikely there isn't a base file contain all the fault data.
